Friday, February 1, 2008

Portfolio Entry: Bread Cat Blaster Apathy



It features Phong Shading, Normalmapping, Skinned mesh, Level parsing from XML and the main feature is the Quadtree implementation which is shown in the middle of the clip with different colors for the different splits.

We used DirectX 9.0c for this project and the client was coded in C++.

This game and the level editor which accompanied this game (Made by a classmate) recieved a diploma for best project in the course.

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