Saturday, January 9, 2010

100 days later (give or take a few)

So... It's been a while.

Life is good, excluding the torment of a dying molar, and not a whole lot has happened in this time of silence. Work has been good, but has not really been related to what I wanted to write about in this blog so I opted to stay quiet for a while.

Lately I started looking at available positions in various game companies and it was somewhat upsetting to notice that you are not really suited for filling any position other than as a junior. So I basically decided that I really needed to do something about my portfolio. It was a while back that I decided this, but there was Christmas and stuff in the way so I haven't really started doing stuff until now. Now it has begun though.

The general idea is that I will simply implement all the various things I have always wanted to try and then post the results in the portfolio section (hopefully with some binaries as well). The types of thing I will be implementing will mostly be 3D graphics related, since this is the area I always seem to find myself drooling over. But there will also be some other stuff like resource management and so on.

I have already implemented the first thing I will be putting on the portfolio (relief mapping) and it will be going up there shortly (probably not today though). Other things to be expected, in the very near future, are things like, just to name a few: Parallax mapping, Screen Space Ambient Occlusion, Deferred rendering.

If one refuses to work for any other industry one can only blame themselves for not doing everything in their power to be worthy of working there.

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